Video games are great. And we love to review them. But sometimes, they take a long time to get through. ‘Still Loading…’ is our solution to that. By reviewing one chunk of the game at a time, we’re able to go deeper into the game than we could by simply writing one review. Be sure to check back next week for Part 2 of our review on Greedfall.

If this is the only review you read for Greedfall, then I’ll summarize what you need to know: “It’s good despite its flaws.” 

Before release, I read that a lot and had trouble figuring out what those “flaws” actually were. The plot sounded good, big world, pretty screenshots, and lots of factions you get to interact with. But once I was about three minutes into the game, I saw what they were talking about.

The player character for Greedfall is De Sardt, who is introduced to us as they are having their portrait painted in the royal palace of the city Serene. This is where we are given a modest character creator, which is not too overly complicated but good enough. 

“Not too overly complicated but good enough,” becomes a bit of a theme throughout this game. The dialogue options are basic but feel like they could matter in some way. The most notable gripe is the character facial animations and clipping issues with certain clothing sets. The voice acting is passable, so I quickly stopped caring. And I’m a Bioware fan, so I’m numb to these things sometimes anyway.

After the character customization and brief conversation with our political adviser, the player character gets a short combat tutorial with our first squadmate. The combat is good but not the best I’ve ever played. There is a basic attack and kick with a bonus, special attack. The block is a very satisfying parry move reminiscent of Dark Souls, but with more forgiving timing. And the dodge is technically there. Fitting with the game’s style, they also give you the option of using flintlock weapons.

It's hard to know who you can trust in Greedfall.

Then you’re off. Greedfall gives you a few small quests introducing you to five of the six factions in the game. Most of these factions are immediately dislikable, but you’ll be forced to get along with them to get along. This was one of the most exciting aspects of Greedfall‘s world. The faction you belong to is the Congregation of Merchants, a wealthy trading nation plagued by well… a plague. There’s also the Bridge Alliance, which is a nation dedicated to the sciences whatever the cost may be. Then there’s the Theleme, which is essentially the Spanish Inquisition. The Nauts are a peculiar seafaring people which recruits unborn children into their ranks in exchange for shipping contracts. Finally, the Coin Guard is a simple mercenary group that would be fine if they didn’t ask you to do a lot of illegal things.

After completing quests for each of these factions, you’re able to point your ship towards the New World. This is where the game surprises you with a boss battle. A massive creature attacks the player, completely changing the pace of combat. This beast was enormous, hit hard, and all I had was my sword and my gun. This was also where I realized why we don’t fight wars with swords anymore. It was no difficult task to walk backward, role occasionally, and shoot the creature. All the while, my character casually reloaded his flintlock musket with the speed of a pump shotgun.

Greedfall gives us a world filled with horrible monsters. Here, a gigantic beast attacks your ship.

Upon defeating the abomination, I boarded the boat and set sail for the new island. Two hours in, cue the game’s opening credits. This game is massive. The island of Teer Fradee is gigantic. The cities are large and feel populated, even though you can’t enter many of the buildings. 

Greedfall has poor animations. It has simplistic combat and boring dialogue options. It’s about the colonization of an already occupied island regardless of the indigenous people. All in all, Greedfall is a good game. It is a fun game. But Greedfall is not the best game.