Over the last five years, video games have begun to branch out. Increased access to technology and a shifting marketplace have given independent studios to develop new ideas which, previously, couldn't have succeeded in the mainstream. And a lot of those game rule. Increased thoughtfulness has given rise to games that ask players to do more than kill aliens with space guns. There's been an entirely new genre of games that seek to impact the player, rather than having the player change the game. These games, labelled "walking simulators" by
The Suicide of Rachel Foster | Review
The Suicide of Rachel Foster | Review
The Suicide of Rachel Foster | Review
Over the last five years, video games have begun to branch out. Increased access to technology and a shifting marketplace have given independent studios to develop new ideas which, previously, couldn't have succeeded in the mainstream. And a lot of those game rule. Increased thoughtfulness has given rise to games that ask players to do more than kill aliens with space guns. There's been an entirely new genre of games that seek to impact the player, rather than having the player change the game. These games, labelled "walking simulators" by